Running on Fumes: 5K

Step into the lap of luxury. Beautiful things, beautiful people. The Valmont Ark awaits.

Leaderboard

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Scenes

Scene summaries may contain spoilers
1
You're heading for the Valmont Ark, a refitted naval destroyed designed for billionaires to sit out the apocalypse, where hopefully you'll be able to siphon fuel from. Janine has tried to contact the ship via radio with no success. It is likely that they're all dead. Or undead. Abel's future is in your hands!
2
This place must have cost a fortune, and now it's all rotting. Red Settlement has let you know that the raiders seem to on the move too, and something else is on the move on the ship.
3
You get a glimpse into the luxurious cabins, but that luxury didn't save the people. You hear shouting and realise there are living people aboard and in trouble. You have to help them!
4
The people you heard are cornered by a lot of zoms. But if you climb the shelves, aisle 16 is full of cement mix. You push it off the shelves onto the zoms, but the shelves fall. You manage to jump off just in time. The other people introduce themselves as Ruby and Alice, and Alice does not trust you. You give them spare headsets and Sam warns you that there are more zombies on the way.
5
You're in the casino and Alice wants to know what you're doing there. Sam recognises her as someone who asked for shelter at Abel and was turned away. They're the only two left of the group. The engine room is on the far side of the casino. Get moving.
6
Janine has arrived with the motorboat, and is ready for you to drop the fuel line. Alice is not pleased to hear her, but none of you will get anything if you don't cooperate. You're attacked by zoms before you can siphon the fuel, and the movement of the zombies has unbalanced the ship. It's sinking!
7
The lower decks of the ship are rather claustrophobic. Ruby points out somewhere you need to go – a Xia-Hifa facility. Why does a cruise ship have a lab on board? Ruby grabs something, and now you need to run again.
8
The crew cabins are already under water, and Ruby is struggling. She reveals that she was bitten in the engine room. She asks Alice to kill her because she doesn't want to turn, but she can't, and Jody does it instead.
9
The roof ahead caves in, blocking your route. There's no other way out, but Janine plans to make one. Get moving!
10
You enter the ballroom, which is huge and filled with zombie dancers that seem to be in some sort of hypnotic state...at least until Jody accidentally stops the music. Move before they regain alertness. Janine has attached an explosive charge to the hull which will let you escape, but will also sink the ship. You need to get out immediately.
11
The hull is breached! Alice's ankle is broken but she passes you her rucksack. The item they took from the lab was biofuel seeds – Ruby's project when she worked for them. You refuse to leave her behind. You're nearly there!
12
You reach the hole in the hull. It's a long drop, but you make it onto the motorboat and away from the boat, just in time to watch it fall into the sea. Janine apologises for turning Alice away and invites her to join Abel. She agrees. This marks a new start for Abel.

Credits

Cast listings may contain spoilers
Cast
Janine de Luca
Eleanor Rushton
Jody Marsh (Runner 4)
Jennifer Tan
Alice Dempsey
Isabel Adomakoh Young
Ruby
Billie Hindle
Crew
Writer
Zombies, Run! Writing Team
Director
Ella Watts
Sound Designer
Mark Pittam
Series Created By
Naomi Alderman